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Tourist rating weedcraft inc
Tourist rating weedcraft inc











tourist rating weedcraft inc

Was it a nightmare to balance all of those aspects and the knock on effect of the choices the player makes? TSA: When I was playing it, there was so many variables going on in the background. Of course, this is through the lens of our not entirely serious game but we still wanted to reflect the depth of the real topic. You change the law, you can interact with the law, you can see how politicians come at this situation, how police interact with weed entrepreneurs. Kacper: I don’t think so, not a political statement, just more of a political sandbox maybe? We have some rules, a simplified slice of reality, it’s ultimately a sandbox where we mess with stuff and you can see what happens.

tourist rating weedcraft inc

TSA: Are you intending to make a political statement with the release of this game? From the very beginning we were working with Devolver – they actually approached us about the project – so the whole vision of the game is a collaboration. It’s one of those ideas that when you come up with it, the second thought is why it didn’t happen earlier? I suppose it did, but these were with simpler games that weren’t so concerned with the politics and society, and we wanted to tackle these problems.

tourist rating weedcraft inc

We realised that making order out of chaos is what tycoon games are for, so the idea clicked. It can be legal as a medicine or legal as a recreational drug, so it is chaos. Kacper: It is f****d up! Each state has a different law and the whole country makes it illegal, but on a state level it can be legal.













Tourist rating weedcraft inc